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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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DATA
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SCRIPTS
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BUILD.SCR
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1998-07-24
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15KB
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625 lines
;----------------------------------------------------------------------------------------------------------------
; BAUWERKE
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;----------------------------------------------------------------------------------------------------------------
new_building 1
model = kraftwerk
name = Kraftwerk
sec_type = 201 ; Das tolle neue Kraftwerk
type_icon = T
power = 128
energy = 140000
end
new_building 2
model = defcenter
name = Flak_Station
sec_type = 200
type_icon = V
energy = 160000
sbact_act = 0
sbact_vehicle = 100 ; siehe FLAK.SCR
sbact_pos_x = 0.0
sbact_pos_y = -190 ; -180.0
sbact_pos_z = +77.0
sbact_dir_x = -1.0
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 1
sbact_vehicle = 101
sbact_pos_x = 0.0
sbact_pos_y = -190 ; -180.0 negativ geht hoch ... cool he?
sbact_pos_z = -77.0
sbact_dir_x = +1.0
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 2
sbact_vehicle = 102
sbact_pos_x = +60
sbact_pos_y = -380
sbact_pos_z = 0
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = -1
sbact_act = 3
sbact_vehicle = 103
sbact_pos_x = -60
sbact_pos_y = -380
sbact_pos_z = 0
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = +1
end
new_building 3
model = radar
name = Radar_Station
sec_type = 204
type_icon = U
power = 10
energy = 90000 ; Wie der PICO.
sbact_act = 0
sbact_vehicle = 109 ; siehe FLAKS.SCR
sbact_pos_x = 30
sbact_pos_y = -530
sbact_pos_z = 0
sbact_dir_x = -1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 4
model = building
name = GEM0
sec_type = 100 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 5
model = building
name = GATE_CL
sec_type = 202
type_icon = I ; DEBUG da nicht USER
end
new_building 6
model = building
name = GATE_O
sec_type = 203
type_icon = I ; DEBUG da nicht USER
end
new_building 7
model = defcenter
name = GEM_WITH_FLAK1
sec_type = 73
type_icon = I ; DEBUG da nicht USER
energy = 100000
sbact_act = 0
sbact_vehicle = 111
sbact_pos_x = 0.0
sbact_pos_y = -205.0
sbact_pos_z = -300.0
sbact_dir_x = 1.0
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 1
sbact_vehicle = 111
sbact_pos_x = 300.0
sbact_pos_y = -265.0
sbact_pos_z = -300.0
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
end
new_building 8
model = defcenter
name = GRASFLAK2
type_icon = I ; DEBUG da nicht USER
sec_type = 79
energy = 50000
sbact_act = 0
sbact_vehicle = 116
sbact_pos_x = -300
sbact_pos_y = -90
sbact_pos_z = 0
sbact_dir_x = -1.0
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 116
sbact_pos_x = 300
sbact_pos_y = -90
sbact_pos_z = 0
sbact_dir_x = 1.0
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 9
model = defcenter
type_icon = I ; DEBUG da nicht USER
name = GEM_WITH_FLAK2
sec_type = 101
energy = 50000
sbact_act = 0
sbact_vehicle = 111 ; siehe flaks.scr
sbact_pos_x = 0
sbact_pos_y = -185
sbact_pos_z = 300
sbact_dir_x = -1.0
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 10
model = kraftwerk
name = MykoPower
sec_type = 229
type_icon = T ; DEBUG da nicht USER
power = 68
energy = 103000
end
new_building 11
model = kraftwerk
name = Kraftwerk2
sec_type = 201 ; Das Kraftwerk mit Waffen
type_icon = T
power = 128
energy = 175000 ; Wegen Waffen entwas teurer
sbact_act = 0
sbact_vehicle = 104
sbact_pos_x = 200
sbact_pos_y = -200
sbact_pos_z = 200
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = -1
sbact_act = 1
sbact_vehicle = 105
sbact_pos_x = -200
sbact_pos_y = -200
sbact_pos_z = -200
sbact_dir_x = 0
sbact_dir_y = 0
sbact_dir_z = +1
end
new_building 12
model = kraftwerk
name = KytPower
sec_type = 15
type_icon = T ; DEBUG da nicht USER
power = 128
energy = 150000
end
new_building 13
model = defcenter
name = MykoFlak
type_icon = V ; DEBUG da nicht USER
sec_type = 228
energy = 170000
sbact_act = 0
sbact_vehicle = 113
sbact_pos_x = 0
sbact_pos_y = -450
sbact_pos_z = 0
sbact_dir_x = 1.0
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 14
model = kraftwerk
name = KraftwerkDBL
sec_type = 201
type_icon = T
power = 192
energy = 250000
end
new_building 15
model = building
name = GEM_WEAPON_POWER
sec_type = 104 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 16
model = building
name = GEM_NEW_BUILDING
sec_type = 103 ; FIXME! from level to level !!!!!!
energy = 0 ; irrelevant
type_icon = I ; DEBUG da nicht USER !
end
new_building 17
model = kraftwerk
name = TaerPower ; TAERKASTEN
sec_type = 14 ; MACHT
type_icon = T
power = 128
energy = 146000
end
new_building 18
model = defcenter
name = Flakstation
sec_type = 200
type_icon = V
energy = 170000
sbact_act = 0
sbact_vehicle = 115
sbact_pos_x = 0
sbact_pos_y = -590
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 19
model = defcenter
name = Bodenflak
sec_type = 1
type_icon = V
energy = 100000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 20
model = defcenter
name = GFLAK-OW
type_icon = I ; DEBUG da nicht USER
sec_type = 199
energy = 10000
sbact_act = 0
sbact_vehicle = 107 ; siehe FLAKS.SCR
sbact_pos_x = -300
sbact_pos_y = -240
sbact_pos_z = -300
sbact_dir_x = -1.0
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 107 ; siehe FLAKS.SCR
sbact_pos_x = 300
sbact_pos_y = -240
sbact_pos_z = -300
sbact_dir_x = 1.0
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 21
model = defcenter
name = GFLAK-NS
type_icon = I ; DEBUG da nicht USER
sec_type = 198
energy = 10000
sbact_act = 0
sbact_vehicle = 107 ; siehe FLAKS.SCR
sbact_pos_x = -300
sbact_pos_y = -240
sbact_pos_z = -300
sbact_dir_x = -1.0
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 107 ; siehe FLAKS.SCR
sbact_pos_x = -300
sbact_pos_y = -240
sbact_pos_z = 300
sbact_dir_x = 1.0
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 22
model = defcenter
name = BODENFLAK2
sec_type = 12
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 300
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 106
sbact_pos_x = -300
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 23
model = defcenter
name = BODENFLAK3
sec_type = 13
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 24
model = defcenter
name = BODENFLAK4
sec_type = 32
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 106
sbact_pos_x = 350
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 25
model = building
name = GATE2_CL
sec_type = 3
type_icon = I ; DEBUG da nicht USER
end
new_building 26
model = building
name = GATE2_O
sec_type = 4
type_icon = I ; DEBUG da nicht USER
end
new_building 28
model = defcenter
name = SmallAA
sec_type = 205
type_icon = V
energy = 130000 ; FIXME!
sbact_act = 0
sbact_vehicle = 96
sbact_pos_x = 0
sbact_pos_y = -425 ; -410
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 29
model = defcenter
name = STIMMG1
sec_type = 5
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 97
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 30
model = defcenter
name = KYTFLAK
sec_type = 207
type_icon = V ; DEBUG da nicht USER
energy = 166000
sbact_act = 0
sbact_vehicle = 137
sbact_pos_x = -300
sbact_pos_y = -320
sbact_pos_z = 300
sbact_dir_x = 1.0
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 1
sbact_vehicle = 137
sbact_pos_x = -300
sbact_pos_y = -320
sbact_pos_z = -300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 2
sbact_vehicle = 137
sbact_pos_x = 300
sbact_pos_y = -320
sbact_pos_z = -300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 3
sbact_vehicle = 137
sbact_pos_x = 300
sbact_pos_y = -320
sbact_pos_z = 300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
end
new_building 31
model = defcenter
name = TAERFLAK
sec_type = 208
type_icon = V ; DEBUG da nicht USER
energy = 163000
sbact_act = 0
sbact_vehicle = 108
sbact_pos_x = -300
sbact_pos_y = -310
sbact_pos_z = 300
sbact_dir_x = 1.0
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 1
sbact_vehicle = 108
sbact_pos_x = -300
sbact_pos_y = -310
sbact_pos_z = -300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 2
sbact_vehicle = 108
sbact_pos_x = 300
sbact_pos_y = -310
sbact_pos_z = -300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
sbact_act = 3
sbact_vehicle = 108
sbact_pos_x = 300
sbact_pos_y = -310
sbact_pos_z = 300
sbact_dir_x = 0.9
sbact_dir_y = 0.0
sbact_dir_z = 0.0
end
new_building 33
model = defcenter
name = STIMMG2
sec_type = 7
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 97
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 350
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 34
model = defcenter
name = STIMMG3
sec_type = 17
type_icon = I
energy = 100000
sbact_act = 0
sbact_vehicle = 97
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 1
sbact_vehicle = 97
sbact_pos_x = 0
sbact_pos_y = -30
sbact_pos_z = 350
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
sbact_act = 2
sbact_vehicle = 97
sbact_pos_x = 350
sbact_pos_y = -30
sbact_pos_z = 0
sbact_dir_x = 1
sbact_dir_y = 0
sbact_dir_z = 0
end
new_building 35
model = building
name = Superbomb_N
sec_type = 245
type_icon = I
end
new_building 36
model = building
name = Superbomb_A
sec_type = 246
type_icon = I
end
new_building 37
model = building
name = Superbomb_D
sec_type = 247
type_icon = I
end